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Pursuit
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Group players in a circle. Put any question/answer type
game in the center. The game begins by choosing one
person as a "chaser" and another as the "runner". The
chaser picks a question from the deck and reads it aloud.
The runner decides whether to play or pass. If the runner
passes then he must drink. Activity cards may make the
game more interesting. If the runner answers the question
correctly then the chaser has to perform the action on
the card. If the runner gets answers wrong then he must
do the action.
Obviously, it is possible to avoid a 50% possibility of
performing an "activity" by simply continuing to pass...
but this also means you drink *every* time. Eventually,
you might decide to risk it.
Now if you are the chaser... you are more or less at the
mercy of the runner.
Each turn is for only one question, and the runner and
chaser position each rotates one person clockwise each
turn. Everyone gets to play
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